Finding squares
Objective: Use files and ranks to identify a square.
Every square has a file letter and rank number. Together they form its coordinate.
Remember
- Files run a to h
- Ranks run 1 to 8
- Name the file first
Move the pawn from e2 to e4.
Learn the rules, make purposeful moves and build the skills needed to play a complete game.
Learn the board, coordinates and the movement patterns of the first pieces.
Objective: Use files and ranks to identify a square.
Every square has a file letter and rank number. Together they form its coordinate.
Move the pawn from e2 to e4.
Objective: Move a rook in a straight line.
Rooks travel any number of empty squares along ranks and files.
Move the rook from a2 to a8.
Objective: Move a bishop along one diagonal.
Bishops travel diagonally and remain on the same colour throughout the game.
Move the bishop from c1 to h6.
Objective: Use the knight's L-shaped jump.
Knights move two squares in one direction and one across. They are the only pieces that jump.
Move the knight from g1 to f3.